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Conferences.


A Three-days Conference on Computer Graphics, Virtual Reality, Special Effects, Cyberspace in Rainier III Auditorium, in Monte-Carlo.

Simultaneous translation into French, English, German, Italian and Spanish.

Wednesday 1st February

Opening ceremony

10.00 to 10.30 am

With :

H.S.H. Prince Albert of Monaco
President of the Monte-Carlo Television Festival.
Mr Jean-Pierre Teyssier
President of the Institut National de l'Audiovisuel.
Mr Dominique Wallon
General Manager of the Centre National de la Cinématographie.
Mr Philippe Quéau
Imagina Programme Chairman.

First session : Clones Communities

10.30 am to 1.00 pm.

Clones are henceforth circulating in the networks, with more or less realism and functionality. People are already really getting married via interposed clones. Others are truly working in collective virtual environments. Firms embarked on virtualization are developing new cooperative work methods, as in the British Telecom project Virtuosi. Tomorrow's groupware will be virtual, and inhabited by clones with realistic facial expressions.

Chairman :

Steve Benford
Department of Computer Science
University of Nottingham
England
"Virtual Environments for Co-operative Work : Scalable Communication and Populated Information"
Lennart Fahlèn
SICS
Sweden
"Virtual Environments for Co-operative Work : A Wide Area Multi-User VR System"
Aimée Rosewall
Cybermind
USA
"Cyber Wedding of Monika Liston and Hugh Jo"
Gen Suzuki
NTT
Japan
"InterSpace : Toward Networked Reality of Cyberspace"
Keith Waters
Digital Equipment Corp
USA
"DEC Face: An Automatic Lip-Synchronisation Algorithm
for Synthetic Faces"

Second session : Virtual Lifes

3.00 to 6.00 pm

Animation is life. It is the soul of the virtual world. We are no longer limited to the conventional formula of "computer-assisted" animation. Enthralling research is taking place in the realm of "virtual creatures", capable of learning and evolving as a function of their own shortcomings, like babies who end up walking by dint of sheer stumbling. At the same time, geniuses of classical animation such as master puppeteers are the source of new inspiration. But the basic quest is always the same: to grasp life.

Chairman :

Danny Hillis
Thinking Machines Corp.
USA
"Evolving Creatures Life"
Ulrike Gabriel
Otherspace
Germany
"Arena Life"
Wes Trager
Acclaim
USA
"Motion Capture"
Sally Jane Norman
"The Art of Puppets"
France
David Canfield Smith
Apple Computer
USA
"KIDSIM (TM) : Child Constructible Simulations"
Annie Dautane, Luc Froehlischer, Geoff Levner
Medialab
Paris
France
"Puppeteers at the service of Real-Time Animation"

Thursday 2 February

Third session : Virtual Society and Information Highways.

10.00 am to 1.00 pm

Information highways already exist, as is borne out by their first "symptoms", namely Internet, Mosaic and the World Wide Web. Yet these highways raise numerous questions. How can the exponential growth of these networks be managed? What margin of maneuver do nations and states possess within highly evolving, delocalized, intrinsically competitive cyberspace? How can radical inequalities in terms of network access be avoided? How should we judge the development of so-called "crypto-anarchy"? Is "virtual democracy" possible?

Chairman :


Fourth Session : Virtual Games

3.00 to 6.00 pm

New generations of virtual games will be endowed not only with the latest technical attributes, but moreover present conceptual innovations like those of "bio-games", which adapt to the player's personality and style. The end of the cold war has made resources of military simulation giants available for tomorrow's game decks. The game market already economically outweighs Hollywood. "Reality parks" or "on-line" virtual games will doubtless be formidable rivals for conventional mass media.

Chairman :

Yuzo Naritomi
Sega
Japan
"The Strategy of Sega for Next Generation Games"
John Snoddy
Walt Disney Imagineering
USA
"The Aladdin Virtual Reality project"
George Zachary
Silicon Graphics
USA
"Home Interactive Entertainment : The Silicon Graphics Perspective"
Rebecca Allen
Virgin Interactive Entertainment
USA
"Demolition Man : the Making of an Interactive Action Movie and the Future of Games"
Paul Palma
Martin Marietta Information Systems Company
USA
"Real Time Hardware and Software Graphics Technologies - from the Battlefield to Entertainment"
Philippe Ulrich
Cryo Interactive
France
"Bio-games"
Bruno Bonnell
Infogrames
France
"The New Generation of Games"

Friday 3 February

Fifth session : Augmented Reality

10.00 am to 1 pm

It is possible to augment reality by emphasizing it, by explaining it and by completing it through virtual images superimposed on certain details which, while real, nevertheless remain complex or obscure. This technique does not oppose real and virtual worlds, but fuses them in an intimate symbiosis. The surgeon, engineer or businessman can create neo-realities with varied, subtle, unexpected properties. For example, blind people can be made to walk in real-time generated sound landscapes based on their position, tracked with 30 cm accuracy by GPS satellites.

Chairman :

William Buxton
University of Toronto
Canada
"Ontario Telepresence Project : Living in Augmented Reality : Ubiquitous Media and Reactive Environments"
Paul Milgram
University of Toronto
Canada
"Merging Real and Virtual Worlds"
Michitaka Hirose
University of Tokyo
Japan
"Synthesis of Realistic Sensations"
Jack Loomis, Reginald Golledge
University of Californy
Santa Barbara
USA
"Personal Guidance for the Visually Impaired"
Monika Fleischmann
GMD
Germany
"Intuitive Interfaces and Responsive Environments"
Bernard Peuchot
Lasmea
France
"Virtual Reality as an Operative Tool during Scoliosis Surgery"

Friday 3 February

Sixth Session : Tricks, Fakes, Special Effects

3.00 to 6.00 pm

Everything is possible with digital images. There are no limits. Digital cinema provides absolute freedom in the composition of scenes, and computer graphics allow the creation of hybrid characters who are part real, part virtual, opening up the wildest flights of the imagination. At the same time, however, a new set of boundaries is emerging: how can special effects be obtained at the lowest cost, and why not in real-time, for example in the live broadcast context? Soon it will be impossible to have faith in any image. When will ethics of the virtual world become a real issue?

Chairman :

Richard Kunicki
VAP GmbH
Germany
"ELSET : Electronic Set for Broadcast Studios"
Pierre Pleven
Symah Vision
France
"EPSIS : Real-Time Image Processing System"
Didier Pourcel
Gribouille
France
"Agarthian Chronicles : The first TV series with Virtual Actors"
Jacques Stroweiss
Digital Domain
USA
"Special Effects in True Lies"
Xavier Nicolas, Jerzy Kular
Ex Machina
France
"Special Effects for Movies and Rides"
Thomas Williams, Christian Rouet
ILM
USA
"Special Effects in Forrest Gump and The Mask"


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